


The Cybrans can even mount a gun on their otherwise-helpless Engineers.
#Supreme commander 2 build order upgrade#
For instance, certain factions can upgrade their tanks and assault bots with anti-air guns, obviating the need to build AA-only units. Crippling Overspecialization: Although most units start out heavily specialized, they generally have researchable upgrades that allow them to fill multiple roles.This results in a significant Difficulty Spike. The Computer Is a Cheating Bastard: In skirmish games, you can pick if an AI will explicitly cheat or not.Gauge: Dominic, what have you heard about the invasion? Admittedly, Ivan may be describing things to his father that his father cannot see himself, but Gustaf has no such excuse. Captain Obvious: Ivan and Gustaf Brackman.Brackman asks you to find another way, but there is none. But Thou Must!: In the final mission, you have to destroy four shield generators to get to the commander.is arrested and doesn't even get the chance to see her brother before he dies. Bittersweet Ending: Shiva is destroyed, the war is averted, Ivan is a well-respected leader in the alliance, Maddox was discharged but gets to be with his family, and Thalia.Also, humorously, the Cybran experimental research building has a detachable giant brain that can be used to fight. The Cybrans go for a Technology Porn aesthetic, and the Illuminate go for a sort of Crystal Spires and Togas look. When they build a building, it looks like it's being constructed by a modern robotic assembly line, most of their units use kinetic weapons like slug-throwers and physical missiles, and they don't have too many fancy tricks up their sleeve. Boring, but Practical: This is the UEF's aesthetic (though not their gameplay mode, see Faction Calculus below).Base on Wheels: Not quite to the hilariously ludicrous extent of the original Fatboy, but the Fatboy Mk.2 is basically a firebase on treads, sporting four huge battleship turrets and a fifth dorsal turret the size of most factories.Authority Equals Asskicking: Your ACU is slow-moving but outclasses most starting units and, once fully upgraded, can even give some of the Experimentals a run for their money.The original Cybran Monkeylord from the first game was brought over and it retains the larger scale of everything.

Its Megablast, however, is one-button death. The Cybran Bomb-Bouncer's shield only barely extends beyond its own body.Stick it in the water, though, and it becomes a killing machine. For the research, mass and energy costs, it destructive power relative to other experimentals as well as conventional units is quite poor. The Illuminate "Pullinsmash" (a huge tank that creates a singularity above itself, sucking in nearby units) seems to play this one straight.This makes commanding your forces from the strategic view much, much easier. Anti-Frustration Features: One of this games single most useful additions to the formula is the automatic creation of selection groups whenever orders are issued or units are created in sequence.Airborne Aircraft Carrier: UEF experimental Flying Air Factory, which is pretty much what it sounds like.Reception of the game at the time was mixed although Supreme Commander 2 was popular with critics, the game was controversial amongst hardcore fans for its gameplay streamlining, and ultimately the game failed to make the same splash as its predecessors.
